How to fix Personal Rating and Point Selling

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Eyeball-Dragonmaw
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How to fix Personal Rating and Point Selling

Post by Eyeball-Dragonmaw »

I think the easiest way to fix the arena system is to change each roster limit to the size of the team.

2v2= roster currently 4 decrease to 2.
3v3= roster currently 6 decrease to 3.
5v5= roster currently 10 decrease to 5.

This will prevent teams from selling their empty roster spots every week. I also think it will keep people from team hopping so much. Right now the biggest problem is getting people to consistently play on the same team every week. Maybe add bonus arena pts each week you stay on the same team to reward staying together and working on improving, and teamwork instead of players always trying to find greener pastures.

Also with all the rating, and point selling no one wants to actually do arena for normal points any longer. I can spam trade chat all night long and get very few responses.

I really think limiting the rosters to the size of the arena teams will solve alot of issues right now with arena.
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heartless_
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Post by heartless_ »

I sort of agree, but then again I don't, because I think the Arena system and it's rewards are so completely out of line with "normal WoW" that it just encourages finding ways around the system.

Back in Arena Season 1, everyone had fixes for all the exploits, which Blizzard fixed. Season 2 rolls around and new exploits get used, Blizzard fixes. Season 3 is upon on us and new cheats are on the block. Does anyone actually believe Season 4, and these changes, will fix anything? I sure the hell don't.

Fact is: the rewards are just way way way way way too powerful for what was meant to be SIDE attraction to the main end game. Now, you really have two games with two sets of players who work on completely different sets of gear. It's absolutely mind boggling that Blizzard let this happen or worse, actively designed it to happen.

Hybuir
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Post by Hybuir »

dont think your plan will work. Why not just say "guilds shouldn't be more than 25 people because that's all the content is set up for anyways" extra people, extra efforts for when you dont have them on :)

Eyeball-Dragonmaw
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Post by Eyeball-Dragonmaw »

Hybuir wrote:dont think your plan will work. Why not just say "guilds shouldn't be more than 25 people because that's all the content is set up for anyways" extra people, extra efforts for when you dont have them on :)
The last time I checked people weren't selling roster spots in their guilds, and charging 1k gold for gearing people up in T5 gear by doing 25 BT runs with them hiding in the back of the room every week.


I would take a 25 man guild of hand picked hardcore players, than all these guilds I see out there with hundreds of members who never log on, or do things together. At least on Dragonmaw the more "Elite" guilds are smaller unlike one guild on our server who spams trade all day long that they have over 450 members.


I see your point that it is nice to have those extra slots, but on my teams it becomes a burden. I don't know how many times our starters will go 16-3, and than somehow by the end of the week when everyone else decides to log on, and want their 30% the record drops to 16-10 or worse because you are just throwing all your strats out the window and going into arena with 5 random chars from your roster. That causes another problem because the starters get pissed, and leave because their 750 pts is now 400.
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Rollie
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Post by Rollie »

Actually I have seen guilds selling slots for items, and back before Vortexes were droppable, Vortexes.

I definitely do not agree that teams should be limited to their size. There is nothing saying you can do that on your own team though. Have a designated set of starters, and the rest are subs. If subs get their games in, fine, but they aren't guaranteed. They are 'subs'.
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Post by Balgair »

Can see the logic behind limiting the team size, but don't agree with it - my 3v3 team has 4 members, 2 of them are a dualboxing friend, who plays all games, and he rotates the other spot between me and a RL friend of his. Seems a bit unfair that either me or the RL friend should be kicked from the team, when he wants to be in a team with us both!

Perhaps a better way to fix rating and pointselling would just be to limit how much it can climb in a week. Say it can't climb more than 150 in a week, well, you've got to sell that spot for 6 weeks to get the rating for everything... that'd cut it a fair bit I imagine. Or just say you can't gain any personal rating until you've played your 30% of games in the team for 2-3 weeks, so you've got to stay in one place for a while.

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Post by heartless_ »

Guilds sell slots for raids all the time, and vice versa, geared out main tanks sell their services to guilds. Plus, the story about the person who paid 20,000 gold to a guild for a bear mount out of ZA. Oh and the common practice of selling raid slots to a cleared ZA so people can get a 20 slot bag, which is advertised daily on Azgalor in trade chat. PvE is just as guilty of the "buy your way in" as PvP, but in PvE no one gets hurt, and in PvE it is unlikely that Blizzard can do anything about it.

However, this is all side talk to the fact that arenas don't work into the gear equation of WoW. Resilience sucks, horribly, and ruins the game for most PvP (not arena) players. Arenas = competitive e-sport, not PvP any longer.

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Post by Phreeze »

or you should give a damn about those sucky arena.
being 1st with 453554 million arena points is worthless for me, you havent seen anything in the game but 3 arena locations an tons of druid+warr/hunter combinations...

<--goes for Sunwell etc. even the 10st azgalor kill is more interesting than "not another druid combo" ...

Eyeball-Dragonmaw
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Post by Eyeball-Dragonmaw »

Phreeze wrote:or you should give a damn about those sucky arena.
being 1st with 453554 million arena points is worthless for me, you havent seen anything in the game but 3 arena locations an tons of druid+warr/hunter combinations...

<--goes for Sunwell etc. even the 10st azgalor kill is more interesting than "not another druid combo" ...
Hogwash.....I saw MC once. It's 6 hours of my life I won't ever get back. I can't tell you how motivating it was to see 30+ epics drop, and not get one. At least my every day pvp activities earn me stuff, and not a 1 in 40 or now these days 1 in 25 chance. Plus I don't have to be kissing my guild leaders you know what every day to prevent being booted from the guild with 5k dkp.

Of course I am missing alot of content of the game, but if it wasn't for pvp I wouldn't be playing. This is why I can't wait for Warhammer to come out because the whole game is based on pvp, and not just one part.

Furthermore is PvE really that much fun? The bosses do the same thing every fight. How much skill is there of memorizing a strat from an elite guild, and the other 100k guilds using it to kill the bosses. What happened to the days where you actually figured it out as you went. At least with pvp I know each encounter will be different because no matter what every player plays their characters differently.
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Balgair
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Post by Balgair »

Getting a group of people together to beat a boss they've never killed before is pretty fun, yes - first kills for a group are a great feeling, and something you don't appreciate until you've been there. I used to not get the appeal to raiding either, then I did Kara with a group of friends, all of us were new to it... and then I understood, just how great it felt to finally get that bastard Aran down after 3 weeks of wiping :D

But for me it's in small groups only, the 25-man stuff is not fun for me because it's too big, you're not a group so much as a zerg, you can't possibly become a closeknit group of friends with that many, and it was the closeness of my group that I enjoyed in the days when I was raiding Kara and ZA. As for doing it hardcore, no chance, I burned out when we took on ZA because we all stepped up a notch on consumable use, raid days etc - we went from 2-3 days a week to 4-5, and needed maximum buffs all the time... it was a blast actually beating such hard bosses for our gear level but I burned out so fast, I know I will never want to do that fulltime.

Personally I find neither hardcore PVE or hardcore PVP to be fun, the casual stuff is what suits me, soloable things, small group things you can do with friends, great, but when it comes to taking it seriously and caring more about setups/specs than about people, that's going too far. And both sides do that; my alliance characters are in a hardcore raiding guild that I no longer feel I belong to because it's all about the raiding setup and not about the community... and all the time I see people who'd rather arena with strangers than friends, just to get the ideal setup for high ratings.

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Post by Phreeze »

hm T6-Bosses drop 3 Tokens per kill which means in 2 months there will be 24 tokens ;)

only setstuff i need now is T6 chest which i will get on the next Illidan-kill (i hope there will be a Druid token in it)

But i play for fun. It was incredibly motivating being with the first 25 men/women of the guild to kill BT bosses. Even now it's not more that challenging. It was great fun killing Mother Sharaz on the 1st serious try ever xD (first try no pots, just look how this bos works, 2nd try a tank has been portet..which occurs in 1% of the kills, and 3rd try was the first real try ;) )

Demotivating is Sunwell. It's so much harder then BT Bosses, but still cooler then arena..

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